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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Improvements for next time.

    Posted by (twitter: @geekygenius_)
    April 29th, 2012 10:50 pm

    After completing my first LD, I have been playing and rating many different games. While playing/rating, I’ve noticed a few things that I should do next time to make my game better. Here is a list of what I have so far. Please comment if you have anything to add.

    • Games should be 32 bit not 64.
    • Cross platform things like Unity, web games, or Java games are also good.
    • Any background music that isn’t annoying to listen to is a good use of time.
    • Clear controls and simple game play.
    • Gamepad/XBox controller support is awesome.
    • Good collision detection is important. I’ve been stuck inside too many things. -_-
    • Games that look cool send a better first impression.
    • Arrow key alternates seem to be very nice for people with non QWERTY keyboards.

    I know its kinda short… but oh well, its better than nothing! If you’re interested in seeing where I am coming from for my list of improvements, you can play my game here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6529

    2 Responses to “Improvements for next time.”

    1. SusanTheCat says:

      * Tutorials are good
      * Easy learning curve (I am terrible at platformers, so I hate when the first screen involves jump over flaming pits of spikes)

      Susan

    2. dr_soda says:

      I think the main failure of the cited wasd control schemes is that the dev is testing the string output of the keystroke rather than the keycode. Keycodes are generally more reliable.

      That said, as a player, I don’t dig wasd in the first place. Arrows make much more sense.

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