Haxe Planets: Feedback-based post-compo version
Posted by jfroco
April 28th, 2012 10:43 pm
Thank you all who post comments in my entry
Based on the feedback my game that is a one button platformer.
- It’s too hard
- Needs check points
- Needs a better hit box collision
- Needs to control the height of the jump
- One button mechanism doesn’t work when facing enemies
So, I createad a post-compo version that adds:
- Checkpoints
- A proper hit box in the collision algorithm
- A few optimizations
- Double jump
I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.
Best luck!!!
Tags: feedback, haXe, haxenme, post-compo

It was the first game I played in this Ludum dare, I remember I was uploading my game at that moment.
I like the improvements! I didn’t comment on your entry but I thought it was too difficult because I couldn’t pass the second enemy from level 1.
It’s more fun now
Getting feedback from other gamers/developers is one of my favorite part of this contest.