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Ludum Dare 26 — April 26-29th, 2013
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Haxe Planets: Feedback-based post-compo version

Posted by
April 28th, 2012 10:43 pm

Thank you all who post comments in my entry

Based on the feedback my game that is a one button platformer.

  • It’s too hard
  • Needs check points
  • Needs a better hit box collision
  • Needs to control the height of the jump
  • One button mechanism doesn’t work when facing enemies

So, I createad a post-compo version that adds:

  • Checkpoints
  • A proper hit box in the collision algorithm
  • A few optimizations
  • Double jump

I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

Best luck!!!

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One Response to “Haxe Planets: Feedback-based post-compo version”

  1. Oye Beto says:

    It was the first game I played in this Ludum dare, I remember I was uploading my game at that moment.

    I like the improvements! I didn’t comment on your entry but I thought it was too difficult because I couldn’t pass the second enemy from level 1.
    It’s more fun now :)

    Getting feedback from other gamers/developers is one of my favorite part of this contest.

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