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Ludum Dare 26 — April 26-29th, 2013
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Tower of the Four Winds post mortem

Posted by
April 27th, 2012 1:30 pm

This was my first time competing, and overall I’m happy with the outcome. I only ended up with four of the five levels in the game, and there are bugs and oddities in the game. The feedback I have received has been all positive, with suggestions saying to consider an external library, have some visual indicator of enemy health, you can fly on the second section of each level, etc. This screenshot also shows a few things I would’ve changed if I had more time or had planned more.

What went right

>> I did end up with something playable on Sunday, and I am working out some of the bugs and
        improving it in my free time
>> I had quite a fun time and this was a great experience.

What went wrong

>> Bugs, bugs, bugs… some more apparent than others, nothing really game breaking but bugs
       are to be expected when trying something new.
>> I never got audio working, that will be implemented on the fixed version and posted to
        StaticVoidGames.com
>> Some of the pixel graphics look weird

What I would do differently

>> Definitely acquaint myself with my tools beforehand. I was only using standard Java classes
        and Paint.NET for graphics
>> Dedicate more time to it. I started a few hours late and didn’t stay up for the entire 48 hour
        time period

Final thoughts

      >> Overall this was a good experience, and I will be entering the next one.

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