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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Post Mortem : Magic House

    Posted by (twitter: @vitouphy)
    April 27th, 2012 11:46 pm

    This is my first time I participate in Ludum Dare. I have never made any games in such little time, but I’m glad that I got my game finish in time and take part in a contest which has 1400+ entries.

    This is the link to my entry, Magic House, : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12912

    After completing my entry and submitting it to the site, I found a few good things and bad things that happened while making it.

    What went right :

    -     I got the models, game-play, level design completed the way I want it to be.

    -     The models aren’t bad. They’re sort of acceptable.

    -    Scripting went smoothly. There aren’t so many bugs going on.

     

    What went wrong:

    -    Run out of time : Though my entry is Jam but I didn’t have 72 hours to work on it. In fact, I had only less than 48 hours.

    -    I planned to have too many models in the scene. I don’t want players to see the same objects every single level. And since I’m not entirely a great modeler, modeling part took lots of time.

    -   No audio : I always have problem when it comes to making music. I have never worked on music before, so this part is kinda tough. Not mention, I had no time left to work on music.

    Though there are lots of mistakes within my first Ludum Dare, I’m glad that I take part in and learn about time management. I’m looking forward to join LDD again next time.

     

     

    2 Responses to “Post Mortem : Magic House”

    1. R3ason says:

      No, not mistakes, just opportunities to apply what you learned from this LD to future endeavors! Look forward to seeing your future LD entries :D

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