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Ludum Dare 26 — April 26-29th, 2013
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Post Mortem : Magic House

Posted by (twitter: @vitou3d)
April 27th, 2012 11:46 pm

This is my first time I participate in Ludum Dare. I have never made any games in such little time, but I’m glad that I got my game finish in time and take part in a contest which has 1400+ entries.

This is the link to my entry, Magic House, : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12912

After completing my entry and submitting it to the site, I found a few good things and bad things that happened while making it.

What went right :

-     I got the models, game-play, level design completed the way I want it to be.

-     The models aren’t bad. They’re sort of acceptable.

-    Scripting went smoothly. There aren’t so many bugs going on.

 

What went wrong:

-    Run out of time : Though my entry is Jam but I didn’t have 72 hours to work on it. In fact, I had only less than 48 hours.

-    I planned to have too many models in the scene. I don’t want players to see the same objects every single level. And since I’m not entirely a great modeler, modeling part took lots of time.

-   No audio : I always have problem when it comes to making music. I have never worked on music before, so this part is kinda tough. Not mention, I had no time left to work on music.

Though there are lots of mistakes within my first Ludum Dare, I’m glad that I take part in and learn about time management. I’m looking forward to join LDD again next time.

 

 

2 Responses to “Post Mortem : Magic House”

  1. R3ason says:

    No, not mistakes, just opportunities to apply what you learned from this LD to future endeavors! Look forward to seeing your future LD entries :D

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