Post Mortem : Magic House
April 27th, 2012 11:46 pmThis is my first time I participate in Ludum Dare. I have never made any games in such little time, but I’m glad that I got my game finish in time and take part in a contest which has 1400+ entries.
This is the link to my entry, Magic House, : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12912
After completing my entry and submitting it to the site, I found a few good things and bad things that happened while making it.
What went right :
- I got the models, game-play, level design completed the way I want it to be.
- The models aren’t bad. They’re sort of acceptable.
- Scripting went smoothly. There aren’t so many bugs going on.
What went wrong:
- Run out of time : Though my entry is Jam but I didn’t have 72 hours to work on it. In fact, I had only less than 48 hours.
- I planned to have too many models in the scene. I don’t want players to see the same objects every single level. And since I’m not entirely a great modeler, modeling part took lots of time.
- No audio : I always have problem when it comes to making music. I have never worked on music before, so this part is kinda tough. Not mention, I had no time left to work on music.
Though there are lots of mistakes within my first Ludum Dare, I’m glad that I take part in and learn about time management. I’m looking forward to join LDD again next time.
No, not mistakes, just opportunities to apply what you learned from this LD to future endeavors! Look forward to seeing your future LD entries
Yeah!