It’s already been a while since the competition ended, but I finally uploaded my timelapse to Youtube. I’ll be posting a post-mortem in the next few days, too.
I’d also like to announce that I’m currently working on an updated version of Recluse, that includes everything I originally planned for the game (like sound), and also taking into consideration the main issues people seemed to be having with the game (like difficulty).
I’m trying to find a way to stop the white flashes that most computers experience while the “expanding” mechanic is at work, but I suspect there’s no easy solution to that =/
What you should expect in the next version:
-Corrections in the level design to make the game less frustrating
-Re-written text (I think the current ones are weird, they were made in a hurry)
-New hidden collectibles (maybe)
-Easier-to-predict enemy behaviour.
-A few improved animations
-Animation for the cracked block being destroyed.
Well, I think that’s it. If anyone has any opinions or suggestions, feel free to contribute! Also, if you still haven’t, play Recluse!