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Ludum Dare 26 — April 26-29th, 2013
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“Recluse – Timelapse” or “Crawling out of my shell once again”

Posted by
April 26th, 2012 3:00 am

 

 

It’s already been a while since the competition ended, but I finally uploaded my timelapse to Youtube. I’ll be posting a post-mortem in the next few days, too.

I’d also like to announce that I’m currently working on an updated version of Recluse, that includes everything I originally planned for the game (like sound), and also taking into consideration the main issues people seemed to be having with the game (like difficulty).

I’m trying to find a way to stop the white flashes that most computers experience while the “expanding” mechanic is at work, but I suspect there’s no easy solution to that =/

What you should expect in the next version:

-Sound
-Corrections in the level design to make the game less frustrating
-Re-written text (I think the current ones are weird, they were made in a hurry)
-Mac compatibility?
-New hidden collectibles (maybe)
-Easier-to-predict enemy behaviour.
-A few improved animations
-Checkpoint animation
-Animation for the cracked block being destroyed.

Well, I think that’s it. If anyone has any opinions or suggestions, feel free to contribute! Also, if you still haven’t, play Recluse!

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