Post Mortem #2
As it stands in the title, this is my second post mortem, and LD23 was my second Ludum Dare.
My first LD was #22. I learned a lot about rapid game development from it and could utilise that information/experience in #23. The most significant success to me was the time using. This time I had the idea of the game ready in my head and didn’t have to spend time planning what to do whilst coding. Also, I picked an easy game to create. I was done with the basic game engine after 4 hours, and at the end of the first day I was almost done with the coding. I left level desing and a little graphics tweaking to the last day, so I didn’t have to hurry at any point. I even had time to watch The Good, the Bad and the Ugly for the gazillionth time.
What went right:
- Time using!
- I didn’t try to create anything too big, instead I created a working little game which I had time to polish
- Planning(?)
What went wrong:
- I used an old game idea, so I didn’t come up with anything new
- The theme was left in an bit questionable role
Overall, I’m really happy what I came up with. Also, the whole community was awesome.