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Ludum Dare 26 — April 26-29th, 2013
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Post Mortem #2

Posted by
April 25th, 2012 5:40 am

As it stands in the title, this is my second post mortem, and LD23 was my second Ludum Dare.

My first LD was #22. I learned a lot about rapid game development from it and could utilise that information/experience in #23.  The most significant success to me was the time using. This time I had the idea of the game ready in my head and didn’t have to spend time planning what to do whilst coding. Also, I picked an easy game to create. I was done with the basic game engine after 4 hours, and at the end of the first day I was almost done with the coding. I left level desing and a little graphics tweaking to the last day, so I didn’t have to hurry at any point. I even had time to watch The Good, the Bad and the Ugly for the gazillionth time.

What went right:

  • Time using!
  • I didn’t try to create anything too big, instead I created a working little game which I had time to polish
  •  Planning(?)

What went wrong:

  • I used an old game idea, so I didn’t come up with anything new
  • The theme was left in an bit questionable role 

Overall, I’m really happy what I came up with. Also, the whole community was awesome.

Timelapse

My entry

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