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Science 101 – Postmortem

Posted by
April 24th, 2012 1:32 pm

I’m a student at the University of Oklahoma and we set up a couple of teams to compete in the Jam this time around.

My team was responsible for Science 101: The Sewer Chronicles. (The other team did Spaceships: Origins.)

Originally, we were going to do it in Unity (which the other team managed to do), but difficulty with doing a 2D platformer in a 3D engine caused us to switch to the more familiar XNA. Sometime on Saturday night we all lost our minds. And gained a hilarious voiceover and story to go along with our game.

The Good

  • Shifting the main character from a mad scientist to an insane professor worked really well
  • Our art asset guy went crazy first and started recording dialogue for our main character late Saturday night
  • The other coder decided that making the game as hard as possible was a good idea
  • We got a fourth person to write our game description (who did an awesome job)

The Bad

  • Spaghetti code, ho!
  • Collision is still very buggy
  • We lost a day to Unity before we switched to XNA

Things we didn’t get to do

  • There were going to be enemies and Professor Searcher was going to have a ray gun (which used his energy)
  • Win condition isn’t very good, we were going to have him actually escape from the sewers rather than just collect beakers
  • SCIENCE 201!: INTRODUCTION TO DIFFERENTIAL ACID BATHS AND JUMP KICKS!

 

We had a lot of fun doing this… but now we have to go back to the land of tests and class projects.

 

See ya next time, Ludum Dare.

 

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