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Ludum Dare 26 — April 26-29th, 2013
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Save the tiny world! Post-mortem.

Posted by (twitter: @davidllanos22)
April 24th, 2012 3:12 pm

>Play the game here<

First of all I’ve got to say that I’ve just been programming since December, so…almost 5 months! That’s nothing compared with the time most of you have been programming, so I’m still a noob!:D That was obviously my first LD.  My Language of choice is Java with the Slick2D library, I love it! :)

 

When the final round of themes started, I wrote some ideas for every theme, just for have something to start with.
Before the theme was announced I was so excited and started coding something, just a test for maybe upload it as a warmup, but I forgot to upload it, so…finally nothing. I just want the Ld to start, I was so excited!
Then, the theme was announced at 3:00 am and I have to choose between stay coding all night long or go to sleep and wake up early. I gave myself 1 hour to think about it. I check the ideas I wrote for the game: City simulator. NO WAY! Why I wrote thaat!? And started thinking something new. I just knew that I won’t do a platformer, just because I don’t know to do it..yet.
Some ideas came to my mind…I started coding and came up with this:

A little rectangle moving in a screen. I thought what could I do with that and random maps and resources gathering was the first I thought. I surrendered on resources gathering..so complicated for me. Started doing random maps but can’t find any objective for the game yet. Then I started adding graphics:

 

Later I made an enemy that follows you when you get closer and it harm you ! That’s Nice! Then I add npcs that follow you too, but don’t harm you. Then, some ideas were floating in my head and decided to do it simple: Save the npcs from being killed by the enemies! I placed some trees on the map, a few enemies, and a few npcs…but it didn’t feel complete…it have to be some way to let the npcs be safe. I thought about it and I draw and program a house, the objective was simple: take all the npcs to the house without dying:


From that point, having an objective, everything went so fluid. I started drawing sprites and I amazed myself, I came up with that lovely sprites:

 

 
Then I decided to make just one map but make it hardcore! Just because the way I wrote the code was a mess and I should rewrote a lot again…and no time for doing that. I kept working on it until last minute, It still have bugs, like collisions and animations..but I’m so so so so happy with the work done.

 

WHAT WENT RIGHT:

  • I knew the tools I was using, so no problems when coding, or drawing or making music.
  • I Came with a basic engine in a short time.
  • I had a TODO list and wrote everything I just need. And it was very helpful.
  • I LOVE THE ART I MADE.
  • The music aswell.
  • I was enjoying and having fun with what I was doing and i think that’s very important .

WHAT WENT WRONG:

  • I’m just a learner, so there are a lot of things I do that surely have a better and faster way to be done.
  • Friday I only slept for 4h, Saturday 6h…so I worked on the game for 38h that’s a lot!>.<
  • Some bugs that I wasn’t able to fix.

And a fun fact: There are 10 npcs…but there are 11 houses!! I realized today! That’s why I should’ve sleep more ! xD

 

Finally, I must say that LD was an amazing experience and, I will participate on the next LD for sure! And please, play my game/rate/comment! I will to try to do the same with yours, sure! Thanks everybody who have played and rated !Keep doing games! :)

 

David.

2 Responses to “Save the tiny world! Post-mortem.”

  1. Tifu says:

    Hah, I thought the extra house was deliberate, like a red herring? “Haha players will end up killing themselves trying to lure the pigs away from this house without realising they don’t need to! MWAHAHAHA”

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