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Ludum Dare 26 — April 26-29th, 2013
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Tools and pre-postmortem

Posted by
April 23rd, 2012 12:26 pm

I was all pumped to use my custom engine for this LD but none of my concepts lined up with the feature set that I had built. So in a scramble I went with Unity and it worked out pretty well. I used the Photoshop plugin Lunar Cell to generate the planet textures, and Spacescape to generate the skybox for my entry.

Using rigid bodies for space entities worked out really well, and liberally applying ribbon trails to everything gave object movement a nice look.

Screen01

There’s a lot that I wanted to do with this concept but at least I nailed the bigger hit list items. I hope at least one person enjoys playing this as much as I did making it :)

my entry – Planetship

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