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	<title>Comments on: Tinysasters post-mortem</title>
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	<link>http://www.ludumdare.com/compo/2012/04/23/tinysasters-post-mortem/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: steamgirl</title>
		<link>http://www.ludumdare.com/compo/2012/04/23/tinysasters-post-mortem/comment-page-1/#comment-48793</link>
		<dc:creator>steamgirl</dc:creator>
		<pubDate>Fri, 11 May 2012 21:01:13 +0000</pubDate>
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		<description><![CDATA[Thanks for writing this Post Mortem. I read it after playing your game, and it&#039;s really nice to gain an insight into how it all came together. Really surprised you did the sound and art in the last 40 minutes! Wow!]]></description>
		<content:encoded><![CDATA[<p>Thanks for writing this Post Mortem. I read it after playing your game, and it&#8217;s really nice to gain an insight into how it all came together. Really surprised you did the sound and art in the last 40 minutes! Wow!</p>
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		<title>By: wccrawford</title>
		<link>http://www.ludumdare.com/compo/2012/04/23/tinysasters-post-mortem/comment-page-1/#comment-44160</link>
		<dc:creator>wccrawford</dc:creator>
		<pubDate>Fri, 27 Apr 2012 15:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=136807#comment-44160</guid>
		<description><![CDATA[Just saw this on RPS.  It turned out really well!  Congrats!]]></description>
		<content:encoded><![CDATA[<p>Just saw this on RPS.  It turned out really well!  Congrats!</p>
]]></content:encoded>
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		<title>By: dx0ne</title>
		<link>http://www.ludumdare.com/compo/2012/04/23/tinysasters-post-mortem/comment-page-1/#comment-43316</link>
		<dc:creator>dx0ne</dc:creator>
		<pubDate>Wed, 25 Apr 2012 09:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=136807#comment-43316</guid>
		<description><![CDATA[It came out really well. Didn&#039;t realize it was mad in such a hurry. Looks like some thought through project. Now enhance enhance enhance.]]></description>
		<content:encoded><![CDATA[<p>It came out really well. Didn&#8217;t realize it was mad in such a hurry. Looks like some thought through project. Now enhance enhance enhance.</p>
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