Well, I posted an entry, but still think I failed. Ok, maybe not to the LD standards (I made a game), but it feels like a failure.
But why did I fail?
I like to blame the tools. Like everyone does. But I’m right, partly. Why? Because I didn’t practice all tools enough. LMMS crashed, Blender was annoying, why can’t I rotate this CharacterController and what the hell is a *.3ga file? All because of the same reason: I didn’t practice them, or try them out at all.
But I also feel happy, because it was nice to push myself to make a game in such a short time. Usually when I make something, not a necessarily a game, I usually get a “better” idea I want to make and start focusing on that. Then a week later… well, you know, we all have this problem sometimes, right?
This time I made something that I can expand to something and enjoy doing so. And while doing that I hopefully make something other people might like to play. I was also able to spend some time in making a Shader, and make something that actually works. I improved my skills in a few tools; mostly Blender and LMMS, but also some Unity functions. I also wrote most code myself, without using default assets like platform character controllers.
So why do I dislike my entry and what do I like?
- The game only has one boring short hard-to-understand game element
- The drawing style is inconsistent
- No music
- Only two sound effects
- Some things are obviously rushed (even within a game jame)
- I like the atmosphere
- I have awesome game elements (I will add later)
- I have an awesome story line (I will add later)
In my next post I will add some comments about why I like/dislike my entry
Oh, and if you are still wondering what I’m talking about: