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    Failure is success

    Posted by
    April 23rd, 2012 5:39 pm

    This was my first Ludum Dare and although I was unable to post my entry in time, I have learned plenty of important things to help me progress.

    The reason for my failure was because I have seen to big and had too much to do in too little time. The benefits I received from this is that I learned my capabilities and I learned how fast I can really code. I still managed to have a playable 2D plat-former which included:

    • physics
    • map loader
    • end-screen
    • text
    • doors & keys
    • falling spikes
    • spikes
    • camera
    • a player
    • items
    • traps

    All of this was coded from scratch using Java with Slick2D only. In addition, I still had time to create all of the graphics, animation and levels.

     

    In the future, I will either seek smaller, or use a bigger game engine. Here are a few snap shots of the unfinished game.

     

     

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