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    The Sheep Are Sinking: Done!

    Posted by (twitter: @isaackarth)
    April 22nd, 2012 6:30 pm

    I have now built a game in 48 hours! And you can play it here! (I think I may be a little excited. And I didn’t even lose that much sleep.)

    Built in Unity, with sound effects in Bxfr and some levels in Photoshop (really!).

    Stuff that didn’t get in (in order): fluid simulation (spent 3 hours researching first day, didn’t really need it), pathfinding (spent 4 hours researching second day, replaced with vector steering), procedural terrain generation (turns out that the textures I had already thrown together were varied enough, you probably won’t notice it’s missing).

    Features that are in:

    • Sheep!
    • Terrain editing!
    • A tiny world that’s sinking
    • Level progression
    • Sheepdogs to herd sheep
    • Wolves (that eat sheep)
    • Alligators (that also eat sheep)
    • Sound effects!
    • Horrifically messy source code provided!
    • And more!

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