Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Plants! Time for sleep.

Posted by (twitter: @TyrusPeace)
April 22nd, 2012 12:49 am

I spent a lot of time tweaking the performance of my plants.  Hopefully the game will be hard enough that you won’t have a world this full of plants very often, but I don’t want performance to tank just because you’re playing well :P .

I definitely burned a few too many hours on art today.  Cities and plants are fully animated and looking pretty decent.  I’ve got quite a bit of logic to work on still, but I’ve got plants growing and spawning new seeds.  I’m pretty enamored with how pretty that process looks.  My biggest challenge will be avoiding staring at them for the rest of the compo.

My game design is much more concrete than it was earlier today even; hopefully I’ll be able to get something close to that vision out tomorrow.  Good luck everyone!

One Response to “Plants! Time for sleep.”

  1. Shackelford says:

    It looks like its starting to come together. Nice job!

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]