Plants! Time for sleep.
I spent a lot of time tweaking the performance of my plants. Hopefully the game will be hard enough that you won’t have a world this full of plants very often, but I don’t want performance to tank just because you’re playing well
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I definitely burned a few too many hours on art today. Cities and plants are fully animated and looking pretty decent. I’ve got quite a bit of logic to work on still, but I’ve got plants growing and spawning new seeds. I’m pretty enamored with how pretty that process looks. My biggest challenge will be avoiding staring at them for the rest of the compo.
My game design is much more concrete than it was earlier today even; hopefully I’ll be able to get something close to that vision out tomorrow. Good luck everyone!

It looks like its starting to come together. Nice job!