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    Jam text adventure after 2 days

    Posted by
    April 22nd, 2012 3:26 pm

    When we last did a mini Ludum Dare we tried to show that platform games don’t have to be made out of square tiles; we used meshed.  Naturally, we struggled to finish in time!

    We wanted to go break convention in a different way this time: resurrect the classic text adventure!

    That was the type of game we wanted to build when we were small.

    We did do a slideware scrolling illustrated text adventure in Turbo Pascal 6 and VGA mode 13h IIRC; so now, 20+ years later, we’re re-entering the fray…

    Here’s a video of our illustrated text adventure:

    By using a map top-down we get spatial reasoning for the going north/east/south/west etc

    51 locations, 27 objects, 7 npcs, and a classic mode (code mode to come) it’s going to be awesome

    LD #23 Jam: “The Small World of Professor Strange”

    https://github.com/williame/ludum_dare_23_tiny_world

    After 2 of 3 days (but who can do a full day tomorrow on a work day?)

    (sorry no audio)

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