What do you know, a game about collapsing worlds is falling apart. Seems like I’ve reached what I call the middle age crisis of LD. Despite the slight flaw that nothing works anymore, it’s got some neat stripped-down gameplay. Two different enemies, two different tiles, removing which is the primary way of interaction.
It’s just that there isn’t much content, but then again, that’s almost expected with all the minute-long prototypes you see in LD. Since my goal was (and still is) to make a minimalistic game where all the juice in the gameplay is squeezed out, each level teaches some new mechanic with the help of very brief messages. I guess I should just stop comparing this to my previous entry and be content with the fact that 90% of you are going to make such terrible games that mine will seem good in comparison.
So bugfixing, more levels and a bit of audio is just about all I can do at this point. Also, if I want to participate in the compo, I’m going to have to make special arrangements about submitting my game tomorrow. I hope it’s fine as long as I finish before 4 AM, I’m sure I’ve seen people do that before.