I Heard You Like Android, so I made you an Android game on my Android tablet so we can Mobile while we Mobile
I knew months ago that I wanted to make an Android game for this Ludum Dare competition. My main question was whether I would do it with Unity, or the native SDK and some library like Cocos2D-java. However, once I discovered that there were people doing crazy things like writing Android compilers as Android apps, making it theoretically possible to make a game without ever touching a PC/Mac/Linux machine I knew exactly what I had to do:
This choice of tools definitely influenced what I had available to me as reasonable options for content creation. On the other hand, it wasn’t all limitations. You can get some seriously nice sfx and music out of Android apps and mix them down with TapeMachine. A week ago I thought I wouldn’t have any music in this entry. Today I feel like the music is one of the highlights.
Stay tuned for a full post mortem in the days to come, and maybe even some development videos.