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Gotta love particles!

Posted by (twitter: @pixel_cows)
April 22nd, 2012 12:07 am

Quick update: now when stuff happens to stuff, it emits lots of stuff!

The countdown is really terrifying, I just hope there’s time to do everything! Still missing 2 planets, 2 meteors, plus a few NPCs and enemies. Red Bull, here I go! :)

2 Responses to “Gotta love particles!”

  1. Andrei Barsan says:

    I really dig the render effect of the pixels, how they each have a little bit of depth! :D How did you implement that?

    Also, Red Bull is freaking awesome! :D

    • Gabriel says:

      Hello, Andrei! Thanks a lot! It’s actually quite simple, I just resize the game (which is really tiny) to the actual resolution it’s meant to be played, and add a grid image on top of it – the grid itself has the resolution of the final game. Each square on the grid is the size of the resized pixel, and has a very subtle shading to it, that gives the ‘alive pixel’ impression! :)

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