Finally got the destruction of cells working
And while it’s not as glorious as I originally planned, it will have to do for now.

yesterday and today I made two pieces of music, one turned out crap,
but running it through some filters and slowing it down made it kind of work.
So the music is done. Also did a fast intro screen. I’m moving on to implementing the resource system as well as win / loss conditions. Once that’s done i’ll start implementing the different block types.
Lots to do, and I’m starting to panic.