Tiny Gods is almost done…
What if your ammunition decided it didn’t like you?
What if your ammunition decided it no longer held the same beliefs as you and began following different gods?
What if your ammunition was also your power, your strength and your life?
The ancient gods are not pleased with your recent apotheosis and endeavor to bring about your Fall. They send wave after wave of evil beings to destroy you – but they’re attacks are coordinated, and surprisingly effective. The ancient gods are not usually this coordinated in their efforts.
Something is directing them. Will you survive long enough to uncover the truth?
Tiny Gods is my interpretation of the “Tiny World” theme for LD48. Tiny Gods is a 2D “Bullet Hell” game in the style of 1995-1998 SNES games. In Tiny Gods, you are a new demi-god, but your powers are not yet stable and are easily influenced by the followers on all the Tiny Worlds your find throughout the universe. As a demi-god you can absorb Tiny Worlds to give you ammunition to defeat your foes, or you can stay close to worlds that give you power. You must constantly balance staying in the proximity of tiny Worlds (to absorb their influence) and consuming Tiny Worlds (to give you ammunition). But don’t stay too close — the attacks of your foes will damage worlds as well, changing them into Dead Worlds where the people follow the gods of the underworld – Pluto and Proserpine.