Aedicula – end of day 2 progress
April 22nd, 2012 4:01 amMost of the hard stuff is done I think. The biggest time sink was getting familiar with the level editor and dealing with its output format.
The Alice in Wonderland shrinking/enlarging mechanic is working.
You can only pick up keys when you’re large. When you’re small you just push them.
I just have to add large pushable blocks and that should be enough for me to start creating levels.
I’ve been pushing my code to github: https://github.com/emilng/Aedicula
The player is the large red block. The square with the big/little person changes your size when you go into it.
The gate (little circles on the right) will open (disappear) when you get all the keys in the level.
