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    A sense of urgency

    Posted by
    April 22nd, 2012 4:52 am

    To keep the game mechanics as simple as possible, I decided to focus on the puzzle aspect of getting around a solar system without any thrusters (jump and see where gravity takes you!). To make it more interesting and challenging, I added a timer—a limited oxygen supply. So, in addition to getting burnt to a crisp by the sun, you can now suffocate! Yeah!

    Play the game here or check out the code on GitHub

    2 Responses to “A sense of urgency”

    1. AirRider3 says:

      I love it! Thumbs up for non-platformer games! (Seriously, there are way too many!)

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