Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Tiny Steps

Posted by
April 21st, 2012 5:30 am

You can see a bunch of things in the screenshots that I cropped out of previous ones. It’s mostly crappy UI, everyone’s favourite coding job. UI boilerplate should be a prerequisite for future LD entries I think! The important thing here is the core conceit of the game – in order to speed the narrative along, you get to make large jumps in story periodically whenever the world’s difficulty level raises itself (this might be for narrative reasons, random increase over time, and so on).

The world encounters get naturally more difficult as time goes on, and my hope is that this provides momentum for the player to progress. At the same time, these ‘fate points’ give the player a chance to gain a temporary (or slow-burning) boost to their situation, speeding them along towards the game’s conclusion.

Tags: , ,

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]