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Ludum Dare 26 — April 26-29th, 2013
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Power of a Walk

Posted by
April 21st, 2012 12:26 pm

Again I realized how good it can be to just let LD be LD and go outside for a walk.

I planned the next steps and what I want to achieve for today.  What I got so far:

  • blender setup for moddeling my world with texture-nodes for texture-splatting
  • basic-script for linking process and defining different processes. Like do animation 1, then wait, then animation 2, and begin again…
  • basic house (which will for sure stay like this)
  • ground mesh for an character with rigging

You can see my basic-character sitting lazy on the mushroom-house while I’m trying to work….nenene

What I want to achieve till the end of this day:

  • basic-animations: idle, walk, run
  • basic-game-control: click to a point, walk there, click to an object, fire event or such…
  • when I’m getting tired (actually I am already): create the characters: a guy, a girl and a bad guy
  • start with doing some music-stuff with lmms

As I already said, I’m not sure if I can finish for the compo, but really want to finish at least for the jam….

One Response to “Power of a Walk”

  1. pistillphil says:

    Nice, I really like the idea of a point & click adventure

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