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Ludum Dare 26 — April 26-29th, 2013
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Headaches

Posted by
April 21st, 2012 1:25 pm

I’m bad at math. Last night, trying to roll  my own collision system that handled deflection off the inside of a curved surface did not go well.

Then today it took a few more hours to get the hang of LOVE2D’s built-in physics system, but I have succeeded! Can’t show in a screenshot that my spaceship now bounces properly off the boundaries of the world, unfortunately.

Next step is to make my game actually a game by adding enemies, ways to blow them up, and ways to die. After that I can pay some heed to aesthetics.

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