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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Genesis

    Posted by
    April 21st, 2012 12:34 am

    So it doesn’t look like much yet, but it’s a really fun idea:

    You play a tiny nanomachine, and you can control your charge. You can pump electrons to your surface (becoming negatively charged), or away from your surface (becoming positively charged). Levels contain positive and negative nodes, and as we all know, opposite charges attract, but like charges repel.

    I have a few ideas for levels:

    I usually try to make games that don’t require level design (see here and here for reasons why), so this is a little out of my field. Next will come a level editor, and some non-placeholder graphics. I’m yet to decide on a particular visual style: I’d like to nod to the tiny physical nature which inspired the game, so perhaps some STEM images for inspiration?

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