Behind schedule!
I might be a little behind schedule, but it’s not that bad. A huge portion of game mechanics is still missing, but I’m definitely going to finish something more or less playable.
My main issue now is control difficulty. In my previous entries, controls were usually way too hard, so this time I would like the game to be more forgiving. On the other hand, movement in angstrom scale won’t have gravity and I feel that in such environment players should control acceleration, not speed… With current controls the game is too difficult, so I’m trying to do something about it.
I will probably release some kind of beta version later today – now I need a break.