Ant Onslaught Continues
Work has continued on Ant Onslaught. Last night while Ebuch made the sprites for the animations, some pieces of food and a few enemies, everyone else got a pipeline working for taking the xml files produced by Tiled, changing them to a csv file with python, and then it being imported by XNA with it finally being displayed on the screen. With a map system we called it a night. We’re starting off today working on our own and will meet up later. I’ve worked on a few tiles and made a basic map on Tiled. Pirate Cove has gotten A* working for pathfinding (which he mostly got working last night.) Evad has animations and a working menu. Lastly Ebuch is working on music. Here is a screen shot showing a few ants on the map:
