(9 PM EST – NOTE: Daylight Savings Time may change clocks above)
04 am on first day, we got player control, some enemies, generated world, and working physics.
Still missing bullets, destroyable world surface, ammo / health mechanics, coordinated enemy waves, and level progression.
Overall, looking good, although tuning may take some time. Now some sleep though.
This entry was posted
on Saturday, April 21st, 2012 at 6:09 pm and is filed under LD #23.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
You must be logged in to post a comment.
Ludum Dare is proudly powered by
and Comments (RSS).
All posts, images, and comments are owned by their creators.