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A tiny world against big natural disasters

Posted by (twitter: @StormAlligator)
April 21st, 2012 6:05 pm

Hello everyone !

So I’ve finished working on my project for today (it’s 3 A.M. here).

This is my first Ludum Dare. I’m using Flash. I’ve never programmed a game in such a short time so this is a great experience !

The game is looking good so far, I hope I’ll be able to finish it before the end of the 48 hours.

It’s a game where you have to develop despite natural disasters which happen every now and then. The world is procedurally generated and the disasters are random.

You can manipulate the terrain and build things, but the disasters can also change the terrain, and they can destroy your buildings.

I have a lot of screens of the game at various stages of development, so I’ll probably write a more detailled article in the next days. But right now I’m a little tired :)

Here’s a screen of the game :

Each color of tile corresponds to a type of terrain (brown = woods, green = grassland, blue = lakes, grey = mountains and yellow = deserts). I’ll try to make the tiles look better tomorrow if I have time.

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