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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    I’m in. First LD48!

    Posted by (twitter: @PavelDlouhy)
    April 20th, 2012 1:29 pm

    Hi all!

    My plan is to implement simple Virtual Machine with simple GFX editor to make graphics and simple TXT editor to write game script (some kind of simple assembler). I am planning to finish this hopefully during first 24 hours to have at least 24 hours for game itself ;). I just want to attend this competition, learn new things and have fun! Good luck to everyone!

    Code: C/C++, Objective-C (old Xcode 3.2.6) and simple game script, OpenGL based 2D gfx code

    Graphics: Simple GFX editor implemented as part of Virtual Machine. And probably Pixen used just for icon and some web site to convert it from .png to .icns

    Audio & Music: No audio and no music (I do not have any experience with audio on Mac yet – so, next Ludum Dare! And I don’t have my Kurzweil K2vx here…)

    Platforms: Mac (Max OS X 10.6 Snow Leopard) and maybe later also Windows – according Special Competition Exemptions: “Porting (especially to Windows) can happen after the initial 48 hours.”

    Live video: Video Yes – but No Live. I made some research related to twitch.tv (CamTwist and FlashMediaLiveEncoder) and decided to use ScreenFlow to record videos and upload them to YouTube (after competition). But I will play with twitch.tv later to be sufficiently familiar with it before next Ludum Dare!

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