Why I am *not* using bfxr or sfxr for my sound toolchain in this full on Android environment LD:
In theory I absolutely can access bfxr. My Android browser can load and run flash applications, and I actually tried using bfxr just to see if it was possible. The control is a bit sticky and unwieldy but you can indeed generate sounds with it. What I was unable to do however was actually save a sound file to my machine. Yes, I got a save dialog, and yes I supplied a location for which to save the file, but when I went to look there was nothing there.
This is on top of the fact that I wasn’t even really fond of the output and the feel of the tool itself even on desktop. The random sounds were fun sometimes but never quite what I wanted and fiddling with the sliders always felt off. That’s why I was so happy to find tools like Plasma Sound and SPC Music Sketchpad available as Android apps. It feels much easier to get usable, quality sound effects and loops out of these tools than out of bfxr, and unlike bfxr I can actually save the output on my device.
Of course this may end up just being all talk. Will I even have the time and energy to compose music and sound by the time the game is coded and the art is generated? We’ll see!