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Ludum Dare 26 — April 26-29th, 2013
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Alone postmortem

Posted by (twitter: @https://twitter.com/#!/lilleman)
April 20th, 2012 8:43 am

 

Ludum Dare 22 was the first time I actually finished a game, I made a simple zombie-survival, platformer.

 

What went right?

  • Finished a game: I finished my first game ever.
  • Familiarity with language and framework: I knew how to use Java and Libgdx, so I didn’t have to look up a lot of things on the internet.
  • Audio: I recorded zombie sounds and edited them in Audacity.

 

What went wrong?

  • Menus: I spent too much time adding menus that didn’t really add anything to the game, I should have spend that time on the story and features instead.
  • Art: I should have made pixel art instead, it looks a lot better.
  • Unfamiliarity with IDE: Eclipse didn’t want to package my game into a jar file, lost quite some time trying to fix it.
  • Sidescrolling: I made a sidescroller without scrolling :P . I agree with the comments about my game, it was confusing.

 

Next time I’ll spend more time figuring out a story and adding features to the game. I’ll make pixel art and have written a tutorial for myself, so that I won’t get stuck trying to make a runnable jar. I’ll also make a timelapse video.

 

But the most important of all: I had fun. Even if I didn’t get very good ratings, I had a fun time making the game and I will participate in Ludum Dare 23 this weekend.

 

You can play my game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8385

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