Welcome to Ludum Dare 23! 10 Years of LD!
Hello and welcome everyone to Ludum Dare 23, celebrating our 10th year of the event!
Wow!
Final round theme voting is on done. This is your last chance to help decide what theme we will all be creating our games based on. If you haven’t already, go vote for your favorite themes now! Prior round results can be found here.
We will be announcing the theme FIRST on both IRC and Twitter. irc.afternet.org in the #ludumdare channel, or twitter.com/ludumdare. Also, as an experiment, we will be posting it to Reddit as well. Keep an eye out for a post by povrazor, that’s me. Also, be sure to check out the Ludum Dare section of Reddit at /r/ludumdare.

We have a huge list of real-world jams going on alongside Ludum Dare 23. You can check out the list here. In addition, many people are live streaming the development of their games. Check those out over here.

In addition, Unity gave us a big stack of Unity Pro keys to share, good for 3 months! More details can be found here. A big thanks goes out to them for that.

PlayTomic is offering 500 codes for their PREMIUM analytics service, and your premium service is good for ALL OF 2012! More details can be found here.
Ansca is offering a FREE 2 Month Corona SDK Pro license, and it’s a Commercial license too (sell iOS/Android games)! More details can be found here.
BrashMoney, the folks behind Spriter, have released a brand new Beta version of Spriter just in time for Ludum Dare. Grab it here. Spriter is a 2D component based/skeletal animation editor built by some fellow game industry veterans. If you’re like me, you’ve either always wanted, or started but never finished your own 2D component animator. It’s something that should exist, but for whatever reason dosen’t (Flash and ToonBoom do this, but don’t generate minimal assets). They’re seeking funding on Kickstarter, so help them out if you can.
Enough chatter. On with the festivities!
Interactive Keynote!
Headlining the big 10 year event is the original Flash Punk himself, Chevy Ray Johnston! He went all out for us this year, creating the very first INTERACTIVE KEYNOTE!
Click below to check it out! Flash is required to watch and play!
Last time we had a record 891 entries. A great way to celebrate our 10th year would be to make over 1000! Lets make it happen!
That’s all for now. Good luck, and may the best theme win.
Tags: keynote

Awesome keynote.
That keynote is possibly the best thing ever. Amazing work!!
Great keynote!
Great work.
Awesome!
Showing a simple “idea>prototype>polished game” process was a great idea! Love the interactivity!
Thanks! I missed some obvious stuff, like how I made the grass in the racing game slow you down, etc.
The source code also contains the box-versions and polished-versions of each.
Fantastic keynote!
The keynote is so sweet! It gives me some great thoughts on how I’ll be making my game. Good luck to all the entrants.
The keynote ist excellent!
Nice keynote! Makes me realize how much I appreciate a good polish.
P.S. I like the way the sprite bounces in the platformer. It made even the square look lively. I’ll have to remember that technique.
In the source code, it’s in src/platformer/Player.as, a function I use quite often called squish()
livestream link just goes to an image?
Haha, oops! Now Fixed.
Extremely nice!
Thank you for doing this!
[...] This weekend marks a very special occasion as it will be the 10th anniversary of the 48 hour game development event Ludum Dare. To help get us excited about it, Chevy Ray has prepared a rather awesome keynote. [...]
Best. Keynote. Ever.
Be aware that the top 5 of the preliminaries were:
Artificial Life,
Build It, Then Use It,
Tiny World,
Alchemy and
Discovery.
If you want to make a difference for the finals, make sure you consider your vote carefully!
What’s interesting is that the winning theme from the preliminaries doesn’t always win the final round.
http://www.ludumdare.com/compo/2011/12/11/ludum-dare-22-theme-voting-begins/
http://www.ludumdare.com/compo/ld-21-voting-round-5-of-5/
In both of the last 2 rounds, a different theme won than the winner in the prelims.
In addition, the 5 most hated themes were:
Let It All Out,
Hesitation,
Fractals,
Reinventing The Wheel and the absolute worst was
Long-Term.
I guess 48 hours isn’t good enough for a Long-Term investment!
If it was “Long-Term” I’d make a game where you only get to choose an input once a day, and it takes 365 inputs to beat the game.
I’d make a game that must be played for 48 hours.
That is better than my stupid idea haha
I really like Sword & Sworcery’s moon moods. You can either wait for the actual phase of the moon to change or find the moon grotto to ‘fast-forward’ time.
Great job on this. Seriously. Informative, entertaining, INTERRRAACCCCTTIIIIIVE !!!
That was Double Rambo Awesome! http://i.imgur.com/Bv8Ci.jpg
I’m going to review that code tonight and leverage it for the LD.
Thanks Chevy! You are The Man!
Awesomeness!
Great job, guys.
Awesome keynote is awesome.
I’m using flashpunk for this game jam. :3
Great keynote! Looking forward to this one.
That was fantastic.
That was awesome, ChevyRay!
It’s always nice to see a guru like you put his skills to work.
[...] Hello and welcome everyone to Ludum Dare 23, celebrating our 10th year of the event! – [PoV's blog post] [...]
I love the keynote! Let’s break a leg, Jammers! Don’t take it literally.
Wow that was a seriously awesome Keynote. Totally wasn’t expecting it to be that awesome.
The keynote is soo great that we all should make our games in Flash Punk. Thank you Chevy Ray Johnston!
Nice work with the keynote! Was nice to see something interactive
Did you make it all inside of 48 hours?
Woo, this keynote really made me all pumped up! Let’s do this!
Cool keynote, took me a second to realize I had to interact with it when it came to the simple box game XD
Matt Thorson!??!?!? THE MATT THORSON?!? No way man, he’s like my idol. Aw yeah So pumped now.
[...] This weekend marks a very special occasion as it will be the 10th anniversary of the 48 hour game development event Ludum Dare. To help get us excited about it, Chevy Ray has prepared a rather awesome keynote. [...]
keynote is aweosme..chevy ray!!
[...] Final round voting is up! Vote wisely, because this will determine what we’re stuck with all weekend! http://www.ludumdare.com/compo/2012/04/19/welcome-to-ludum-dare-23/ [...]
[...] Einladung zum Ludum Dare Game Jam. Der beginnt nämlich dieses [...]
extra stoked for the daré now!!
THAT was…. SO AWESOME!!!!!!! I am pumped for LD23 now
Keynote…. EPIC!
“..are you ready for…” HELL YES I’M READY!
Awesome keynote! The crazy experimental game was the last ‘bit’ right?
Keep clicking on the squares, it goes on after that
LET’S DO THIS!
Epic keynote!
But where is the “I’m in!”?
Great Keynote! I’m in!
I’m not using flashpunk or unity, but this post plus the keynote are really motivating!
Best keynote ever.
(But what if I want to make a visual novel ^^ ?)
It was a fun keynote.
Awesome keynote! I’ll definitely be using Flashpunk for my game. If a theme I don’t like much wins, I’ll probably end up making something weird.
Best keynote ever. And props to Flashpunk. I’ve done three LDs so far, and used Flashpunk on all of them. I’ll be using it on this one, too.
Great keynote! Has anyone tried to compile the code at the end? I keep getting the following error:
Error: unable to resolve ‘../assets/gui/text_box.png’ for transcoding
Er sorry, no idea why that’s still in there. Remove the whole gui/ folder and then any lines that reference TextBox.as and you should be fine. I’ll upload a fixed version to the same URL later. D’OH!
Great keynote!
About the source – Hmm, I fixed the text_box issue and can choose games and run them but input doesn’t seem to work on any of them, er, hrm
I just created a new image called text_box.png in the folder. that fixes it.