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Warmup, day 2, a Pushover Homage

Posted by (twitter: @pbackx)
April 18th, 2012 8:22 am

So after yesterdays initial foray into Box2D and physics, today, I wanted to start structuring my code a little. So now we have levels (yes, 2 complete levels! :) ), a win condition and a restart button. The end result is a domino game that’s really starting to feel like an actual game.

Let’s play with dominoes!

(still messy source code)

Tomorrow, I’m probably going to try and figure out how a developer like me can create decent graphics and sound within 48 hours.

 

2 Responses to “Warmup, day 2, a Pushover Homage”

  1. Gemberkoekje says:

    hah nice.

    For sounds there are a bunch of procedural generation tools you can use, there are a few blog posts hanging about this subject.

    For Graphics, if you’re not overly talented I wouldn’t worry about it too much. Grab one of them Paint variants, and start with some stuff that is recognisable if looking like absolute crap.

    If you’re done with the bulk of your game, you can always spend more time trying to make the sprites look better.

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