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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    My entry revised

    Posted by (twitter: @Darkwater124)
    April 18th, 2012 6:54 am

    So I’m in for LD23.

    This entire week I’ve been warming up; Learning the basics of terrain generation, checking my tools, learning how to use Chronolapse and sfxr and making plans.

    As I said before, I’m gonna use LÖVE as framework (which uses Lua as programming language) and PyxelEdit for the graphics.

    Chronolapse is gonna make a timelapse for me, the whole 48 hours. (Yes, I’m gonna try to stay awake the whole time. It’s probably gonna fail and I’ll sleep about 5-8 hours.)
    sfxr for the sound effects. I’m probably gonna generate tiny sounds for the music which my game will play at given pitches and times.

    I’m also gonna use a piece of code from Maurice (the maker of Mari0) for the physics, which I’ll probably gonna modify a bit. You’ll find his code in physics.lua if you download Mari0′s source code.
    Also, if I can apply terrain generation, I’m also gonna use this snippet of code for the Perlin noise generation, which I’m also gonna mod a bit.

    I really hope the theme is something I can use for a Terraria/Minecraft-ish map. Something like adventure, crafting, or exploring.

    Let’s do this!

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