My entry revised
So I’m in for LD23.
This entire week I’ve been warming up; Learning the basics of terrain generation, checking my tools, learning how to use Chronolapse and sfxr and making plans.
As I said before, I’m gonna use LÖVE as framework (which uses Lua as programming language) and PyxelEdit for the graphics.
Chronolapse is gonna make a timelapse for me, the whole 48 hours. (Yes, I’m gonna try to stay awake the whole time. It’s probably gonna fail and I’ll sleep about 5-8 hours.)
sfxr for the sound effects. I’m probably gonna generate tiny sounds for the music which my game will play at given pitches and times.
I’m also gonna use a piece of code from Maurice (the maker of Mari0) for the physics, which I’ll probably gonna modify a bit. You’ll find his code in physics.lua if you download Mari0′s source code.
Also, if I can apply terrain generation, I’m also gonna use this snippet of code for the Perlin noise generation, which I’m also gonna mod a bit.
I really hope the theme is something I can use for a Terraria/Minecraft-ish map. Something like adventure, crafting, or exploring.
Let’s do this!