Space Assault – Progress Update
So… having simplified the design of my game, I can say with confidence that it will be a game by the end of the warmup.
I do still intend to finish it afterwards, but for now I’ll settle for the following components:
- A few different player weapons
- Three levels, each with a boss
- A few different types of baddie
- High scores in a local file
Not incredibly ambitious, but it’s a start for a shmup.
I was kind of inspired by looking through some MAME roms and seeing galga and remembering how fun it was to player in a compilation of old arcade games that I used to have. (The compilation was for a console that my family sold to some friends to pay for something else and so that the other family’s two kids could play more up-to-date games)
I was inspired to go “back to basics” with Space Assault. Therefore, it will be a fairly simple game. I have a rough idea of the weapons and baddies that will be involved in the game, but I’ll talk more about that at another time.
That’s pretty much it for now. I’ll post more as I go!
So…
Do we really need fancy things to have a good time?
- Henry