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Ludum Dare 26 — April 26-29th, 2013
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Space Assault – Progress Update

Posted by (twitter: @henrythescot)
April 17th, 2012 12:25 pm

So… having simplified the design of my game, I can say with confidence that it will be a game by the end of the warmup.

I do still intend to finish it afterwards, but for now I’ll settle for the following components:

  • A few different player weapons
  • Three levels, each with a boss
  • A few different types of baddie
  • High scores in a local file

Not incredibly ambitious, but it’s a start for a shmup.

I was kind of inspired by looking through some MAME roms and seeing galga and remembering how fun it was to player in a compilation of old arcade games that I used to have. (The compilation was for a console that my family sold to some friends to pay for something else and so that the other family’s two kids could play more up-to-date games)

I was inspired to go “back to basics” with Space Assault. Therefore, it will be a fairly simple game. I have a rough idea of the weapons and baddies that will be involved in the game, but I’ll talk more about that at another time. :)

That’s pretty much it for now. I’ll post more as I go! :D

So…

Do we really need fancy things to have a good time?

- Henry

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