Let’s do this!
April 17th, 2012 11:56 amThis will be my first game jam, and hopefully also my first non-mod, non-prototype game.
This Week
- Warming up, which will essentially be testing out tools and techniques I don’t have enough experience with.
- Speeding up my laptop
- Some university related stuff
- Cooking (healthy) food for 48 hours
- Explaining my girlfriend why I’m doing this (and not going out with her)
My Tools
- Building: Unity
I’ve been using Unity for 2 years now, and I still like it. Luckily I have a Pro version that I can use, which has some nice new features like pathfinding, an awesome particle system tool and of course dynamic lightning. Not sure if I will use any of those, but it’s good to have. - Coding: MonoDevelop
Unity comes with MonoDevelop, Unity is partly integrated with it, the auto-complete is nice and I’m used to it, so I will be using it to code my C# scripts. - Music: LMMS
Sound, and therefore music, is the only thing I have no experience with, so I will have to practice it a lot before I start. I also have to find some nice VSTs which I can use. I do know something about music so I hope I can produce something worthy. - Sound: Audacity
When I have to do something with sound, which rarely happens, I use Audacity. I will probably be recording sounds with my smartphone and/or laptop microphones, and I know how to remove things like noise with this tool. Also editing and looping sound works pretty nice with this free tool. - Graphics:Photoshop
I love Photoshop, I have been using it from time to time in the past 10 years, I’m far from a pro but I know my way around in it. And, most importantly, it works really awesome with my Wacom. - Modelling: Blender
I usually use 3ds Max for 3D modelling, but I only have a student license for this, so I use Blender as substitute. Since the new interface I no longer really hate it, but I do not have a numpad on my laptop… Anyway, I want to try to make a 2D game, so I won’t use it extensively. Otherwise I will have to fall back to good ol’ 3ds Max. - Motivation: Spotify
I always work with music on. (Unless I’m doing hard mathematics) I usually listen to a few styles, sorted by requirement: For creativity: death metal, progressive metal and prog. rock. For speed: drum ‘n bass, deadmau5 (yes, that’s a genre) and industrial. For inspiration: minimal classical music. And for relaxation: Eddie Vedder, Foo Fighters, Muse, or any of my other favourite bands, that no longer need attention (because I know every single tone). - Communication: Twitter - This Blog
I never tweet, but I would love to give updates and give answers to questions. (Not that I would know why you would do that.) Follow: “@Siewart_”. I will be posting some blog posts as well, because the process of creating a game is awesome, inspirational and informative. (It’s also nice to look back when you are done) - Timelapse: Chronolapse
Everyone seems to do it, so I will do it as well. Also: I love timelapses
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My hardware:
- My old HP Elitebook 8530w (Dual-Core 2.8Ghz, 4GB, Quadro FX770M);
- Samsung Galaxy S2 (Ice Cream Sandvich);
- Wacom Intuos 3;
- A random mouse;
- Hopefully a keyboard
Warm-up
For my warm-up a theme generator gave me a (cliché-ish) theme: Post-Apocalyptic Steam Punk. But I vowed to use it so I will.
Basic idea: A 2D sidescroller where you have to use nuclear waste to mutate plants, animals and NPCs in order to solve puzzles involving steam engines. Don’t know if I have enough time for something like this, but I want to go through the whole process once so I might make one short level, without tutorial. I will post it when it’s done, if it’s done.
One last thing
One last thing: Good luck and above all, have fun, my dear opponents!
Tags: audacity, blender, chronolapse, LMMS, photoshop, Siewart, Spotify, twitter, unity
Good luck!