Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Ludum Dare 23 Theme Voting Begins!

Posted by (twitter: @ludumdare)
April 15th, 2012 12:49 pm

Theme voting has begun! Tune in every day this week for a new round of themes.

[ ROUND 1 | ROUND 2 | ROUND 3 ]
[ ROUND 4 | FINAL ROUND! ]

Special thanks to Sos for building and running the theme pruning site.

123 Responses to “Ludum Dare 23 Theme Voting Begins!”

  1. vigrid says:

    So far the best ones from Round 1 and Round 2 add up to “Nanobots Bring Dead Back to Life”

  2. kibertoad says:

    People, please stop upvoting the rubbish.

    Thanks.

    • spooks says:

      Don’t worry, the better themes come with round 3 and 4… hopefully the good ones are picked…

    • Lacutis says:

      One persons rubbish is another persons inspiration.

      • kibertoad says:

        You actually liked the top-voted themes?..

        Seriously, how “Randomly generated” is a good theme?

        Alchemy and Artificial life are totally cool, though.

        • Gurglor says:

          Anything can be a good theme if you have the imagination and the inclination to implement it. Whether it’s good/bad/rubbish is entirely subjective.

          • ahnimal says:

            Just because it can be good theme doesn’t mean that it is. I personally think that a good theme should encourage great content and innovation in any quality of a game (art, mechanics, story), and/or people should really like the concept.
            In the example of “Randomly generated”, I think it gets it’s most votes from people who likes the concept rather than people who think it has potential. I don’t think it really encourages anything new and exciting, randomly generated content is really easy to make and often doesn’t bring a lot variation from other games.
            In LD 20 and 21, I ended up basically making the same game twice, because the themes where so vague and uninspiring, and it takes so little effort to fit a game for a generic theme.
            A theme like Alchemy, Limited Resources, Artificial Life, and Tiny World are much better themes than Randomly Generated, because they encourage you to include specific elements in the game, without being too specific. The last theme Alone was actually alright too, because it encourages to focus on story, mood and the overall feel of the game, instead of exciting random infinity mechanics. It was just hard and not very liked apparently.

            • Gurglor says:

              Wait… you produce vague and uninspired work and blame the theme for this? Sorry, but that’s pretty loltastic there. Other people took that theme and made some pretty good games out of it. Just because you don’t like a theme or can’t see how to apply it doesn’t make it a bad theme.

              • ahnimal says:

                That was not my point. It is true that I blame my dislike for “It’s dangerous to go alone! Take this!” for the quality of my game that time, but my point was that you only need to include danger and the event of receiving something to actually fit the theme. I also failed to mention that even though I didn’t like the Alone theme, I think it turned out good in my case, better than the previous, because I had an obvious specific element to build the game around. In Escape too, which was my first Ludum Dare, I made something actually decent, if anything I blame my bad planning skills for any failures there.
                And I’m not saying people aren’t making good games, in fact because the rapidly rising number of participants and my unwillingness to play all the games, I will not say anything about the ratio of bad and good games.
                It’s not _entirely_ subjective if a theme is good or bad. There are pros and cons for all themes, I believe.

              • Just about any game can be tweaked to fit “Randomly Generated”. Therefore terrible.

                A good theme should have some constraints to it.

                Also. I hope the theme isn’t depressing this time. But that’s a matter of personal taste.

              • Gurglor says:

                re: “Just about any game can be tweaked to fit “Randomly Generated”. Therefore terrible.”

                That describes just about every theme on the list. All it takes is a vivid imagination and maybe a bit of shoehorning. If this is truly what defines terrible, than I have yet to see a ‘good’ LD theme.

        • pkdawson says:

          “Randomly generated” is pretty terrible, and “tiny world” is dull too. Otherwise I’m fairly happy with the top voted themes so far.

  3. Snow says:

    I can’t seem to go and vote, it keeps saying I need to log in before I can see the page. >:( What do I do when I’m already logged in?

  4. Shephiroth says:

    try logint out and logint again??? Also, some ppl said a solution on page 1 (control + F5 or something alike)

  5. As others have said, it’s mostly opinion which decides what’s a good theme. For example, I quite liked “Alone.”

    That being said, I really like the idea of Death is a New Beginning. So many cool possibilities there.

  6. onefineline says:

    In case anyone needs extra inspiration, check out some of these “old school” games lol:

    http://www.youtube.com/watch?v=E_TgM0pCDvI

  7. makatak says:

    Pretty happy with the Round 3 results!

  8. Osgeld says:

    Round 4 … meh

  9. thatshelby says:

    Discovery was LD19′s theme. Just FYI in case anyone forgot.

  10. Raptor85 says:

    At least round 4 has some interesting themes that don’t try to force everyone to make a specific type of game…i was a bit depressed by rounds 1-3. Lots of themes this time around much like lasttime though that sounds like a lot of people voted it in because they want to make a minecraft-like game in LD :/

  11. Nikorasu Chan says:

    Um, how do i know which theme will be chosen, and how does this theme round thingy works? I need help please :)

    • huhwhozat says:

      The bold links in the theme voting topics are rounds that are still open for voting, so go vote whatever you think is appropriate. The non-bold links are rounds that have finished, and you can view the results of that round through the link. The top results from rounds 1 through 4 will compose the list for round 5. The top voted theme from round 5 will be announced when the timer ticks down to zero, and the competition will begin. This process is detailed somewhere on the site, but I forget where. It doesn’t seem to be in the rules :/

  12. TBros says:

    Really hope ‘one room’ wins, the combination of the one very specific design element running through every entry, and the fact that each ‘room’ is essentially a blank canvas with endless possibilities for variation, makes this the best theme in my opinion. Unlike other themes, the entries would not be dictated by specific idea such as emotion, pacing or story, yet it is a very specific instruction to give a game designer, so you wouldn’t be able to force any idea you may have had previously to fit the theme, forcing much originality and inspiration hopefully.

    I would love to trawl through all the entries, seeing what each person/team came up with for their room :)

  13. I like the top-voted themes for the most part. “Artificial life” (round 1) is a bugger, though. “Limited resources” could be interesting.

    I’m going through the top 5 for each round and looking at how I can make each into a shooter/shmup. Kind of as a creative challenge.

    That being said, I’m really hoping that “randomly generated” doesn’t win; I’ve got a couple of ideas for it, but it’s a design element, not a theme.

  14. Taugeshtu says:

    I think “Tiny World” is awesome.
    “Limited resources” are also quite interesting.

  15. Randomasta says:

    No keynotes this time?

  16. AlwaysGeeky says:

    Awesome choices in the final round…
    I like the sound of “Build It, Then Use It” and “Indirect Control”

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]