No fancy post this time, but I’m in. Same tools as previously, but twice the caffeine! I might be livestreaming it over here. Will be posting updates to twitter, so follow me if you’d like. Previous entries include Diamond Hollow, Glissaria, and Arzea. Hoping to create something that I can quickly turn around with a graphical/sound upgraded post-competition version. Will likely end up porting it to my new hardware accelerated flash library and open sourcing it afterwards.
Programming: AS3 (Flash) via FlashBuilder (Eclipse)
Library: Modified Flixel (extra plugins such as a flixel bitmap font library, etc)
Music: FruityLoops or that music making thing written in Unity
Sounds: As3sfxr + Audacity