Archive for April 15th, 2012
Howdy, this will be my second Ludum Dare, and hopefully the first I actually complete.
Here are the tools I will be using:
Graphics: Probably Paint.NET or PyxelEdit
Sounds Effects: Bfxr
Music: No clue.
I believe that’s it, hopefully I can actually finish this game in time, but we’ll ese!
I don’t know if I’ve specified last time, I use prototype.js as library. I’ve also a few project I want to turn into real thing. So if I can fit one of them into #LD23′s theme, I might turn later my entry into something more refined.
Well, we’ll see. I just hope you’ll get as much pleasure from the result as I get from doing it. Not like last time
Well, as I expected, the warmup was pretty instructive. I spent too much time on my tools and libraries — I switched math libraries. Why?! — and not enough time on the game.
The theme I rolled for the warmup was “relentless,” so what I was aiming for was infinite mech combat. What I got was a lot less than that:
- Enemies that don’t move and don’t shoot back (well, the jets did fly at one point, but into the ground, so they needed better AI which was not done);
- Pickups that aren’t pick-up-able
- Infinite everything instead of attributes topped up by pickups
- Gun works okay
- Infinite terrain works fine
- Loot drops work
- I’m pretty happy with the camera
Missiles are so bad. Hilariously bad.
Check it out if you want; have a laugh. I’ll try to do better next weekend. No promises
And I’m all out of gum.
I’ll be entering again this time around. I’ve decided I’m going to write something without ANY POLYGONS AT ALL, which I’m sure I’ll have to fight against all the way.
- Programming - C++, VS2008 Express, raw Win32 (none of that fancy framework rubbish)
- Graphics - Deluxe Paint II Enhanced, or Deluxe Animation depending on which I need. If it ain’t broke, don’t fix it.
- Music - I’ll probably knock something up in Garageband and then convert it over into a MOD file. micromod for playback, worked well last time.
- Level Editor - I think I’ll try and write a basic tile editor into the game, I’ve done it before and it’s not really that hard (you’ve already got the tile drawing code in there anyway…)
As for the actual gameplay, well I won’t know until the theme’s up, but I think it’s going to be some kind of physics-based 2D platformer. We’ll see. On the last LD projects I spent so much time doing all the engine/tech stuff, that it leaves very little time for gameplay, story, music, etc. I’d like to try and knock that on the head this time. Although I said that last time too.
Wish me luck chaps. I’ll be making one of those time-lapse videos of the whole thing so you can all watch my failure.
No, I did not come from Candyland.
So hey, Ludum Dare! I’ve been following this event for quite some time, gonna be honest. This time I was seriously willing to join in, but me and my friends got a better idea: we’ll join the jam, under the name Dead Pixel Games.
We’re starting a group of indie game devs to conjoin skills and make games with a focus on fun and quality. I (the founder) am the sound designer, three friends of mine are the graphic designers and another one (7Soul, you probably heard of him already) does the coding. Let’s see what we can do on this jam, as it will be (in terms) our first game! :3
After that, we’ll start producing some small titles and, if possible, move on to more ambitious ideas. Of course, none of us are tidelocked to the group only. If you need someone to design music/sfx for your game, you can call me and we’ll discuss! (of course, if I’m not already working on something).
Peace out! \o\
I just submitted my game for warm up weekend. Now I’m even more ready for LD23!
Im joining the LD this time around, language will likley be python
Figured i’d go ahead and drop the obligatory tools post. So here goes
- Inkscape: Vector art
- Garageband: Music
- Komode Edit: IDE
- Assorted Tools: Spritemonkey, MAMP, dropbox
- Energy: UKFdubstep, Skrillex, Nero, Porter Robinson, Pantera, Metallica, Feed Me, delicious panini, and hummus
I can’t wait to play all (well, not ALL) of your games!
Whew. I’m glad I had time this weekend to kick the tires! Again, my stack:
- http://github.com/netguy204/showoff-cljs (Clojurescript game library I’m putting together)
- http://github.com/zynga/jukebox for sound
- Photoshop, Garageband, Audacity
I met a lot of the goals I had set for my tool development this weekend:
- Reasonable collision physics
- Map data stored as a color coded png
- Entity protocol
I missed a few goals too:
- No text display
- No interactive objects
- No menus
I’m really glad I did this warmup. I feel much more prepared for next weekend. See you all then!
I will be using Notepad++ as my IDE, Paint.NET for my graphics, Audacity and maybe Anvil Studio for my sounds and music. My pledge for this LD, unlike my previous attempts is to set my scope small enough to get the game programmed in 24 hours so that I can spend the next 24 tweaking and polishing. I will finish this time (unlike last time)
So I’ve thought long and hard about this month’s Ludum Dare and it looks like I won’t be able to enter this time…
Between travelling and attending a birthday party it just looks like it won’t be happening, sorry to let everyone down…
Oh who am I kidding… I’M IN!!!!
Gonna be using c++ and the Psybrus engine (hopefully) and my shiny new wacom tablet I got for GGJ for graphics and will hopefully pump something out! Realistically speaking I’m probably going to end up in the Jam (wasn’t lying about the birthday and travelling) so I’ll need the extra time!
My tools are very simple I don’t use anything fancy. I use eclipse CDT, and notepad to write my code, GIMP and MS Paint to make my art. As for music I have yet to decide a tool, but as for sound effects I use audacity. The graphics library I use is called SFML http://www.sfml-dev.org/ it’s a light weight graphics library, good for making things quickly. All my other libraries are libraries that I have built off of SFML specifically for GUI’s.
Guess I’ll try to make something for this for once… I’ve read about this before, but never really looked into it.
I’ll pretty much be using C++ and SFML. I’ve actually been using both for a few years, but I usually don’t ever finish anything. The first thing that actually got finished was Warehouse Panic (and my friend, u9, did most of the work), and I really haven’t finished anything since. I’ve gotten a couple of things close, but most things that I’ve finished are private tools for one of my parents.
This is going to be interesting since I’m going to be out of town for the whole thing (minus a few hours), and the laptop I use (Mac) isn’t exactly my favorite for programming… Oh well. I can still try.
I have some extra code lying around that I’ll probably reuse (like this), but needs to be separated from the actual project first.
Alright, so, I had expected to have enough time to finish my warmup over the weekend, but I hadn’t realized that others would be on my laptop as much as they were this weekend. (Don’t worry, I’ve got next one reserved!) Basically, it’s not done, but I think I can justify a few extra hours tomorrow.
The idea is that you’re an anti-virus program combating viruses in a way sort of like Brawl, protecting the CPU in the arena’s center. You have to punch them off the ring to kill them. The objective is to beat all the viruses, which generate randomly through a period of 15 minutes.
All this work is making me realize I should probably write a personal library for the competition. I spent way to much time on programming basic entity systems yesterday.
You’ll see my warmup entry tomorrow, hopefully!
To the powers that be
The link to the author’s journal in the warm-up page is broken – It is pointing to the “ld22″ category, which is pointless for people who are participating for the first time, or who for some reason skipped ld22.
I suggest that you change the link from:
I live in Vacaville, CA which is kinda between SF and Sac, so I won’t be able to make it out to the gathering that’s being planned but I am interested in maybe knowing who here is geographically nearby so I can follow you. So let me know if you live near either San Francisco or Sacramento. Who knows could be useful info down the road.
Wow! Already another LD48 on the door step! I almost forgot.
Excited and sad because my commitment levels are maxxed out at the moment. I think i’ll miss the first 5-10 hours of the comp! noooooo!
I may also be slightly hung-over with my little brother having his 21st bday party the night before the comp starts.
Either way it’s time to prep the tools and find my game face. More to come
Unlike the last compo, I’ve got the time off work this time! I am ready to rock.
- Language: Actionscript 3 — FlashDevelop IDE
- Engine: FlashPunk
- Level Editor: ogmo
- Audio: bfxr and sfxr
- Music: musagi and possibly Audiotracker-c
- Art: Paint.Net
I will be bringing in a library of my own, somewhat functional, somewhat optimized code pulled from previous compos. Among other things, it includes an A* implementation.
I also plan on doing a time lapse, but I make no promises.