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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Debating about my “in” status.

    Posted by
    April 14th, 2012 6:03 pm

    The current college semester decided to throw a curveball at me at the just the right moment so I’m not exactly certain what this will do with my participation status.

    Past experiences convince me that it will do absolutely nothing and I’ll still attempt to cobble together a silly game in 48 hours. It will be great fun! I doubt I’ll be doing warmup though, need to keep my coding motivation high. I’ve been hacking away at some of my smaller projects in the meantime, though.

    And, hopefully this time around, people will take note of the fact that I mentioned that I’m kind of in a 48 hour game jam and not schedule critical events (not critical enough that they have to be done on said weekend, though) for the upcoming weekend. :/

    And, also hopefully this time around, I won’t fall into a sudden TF2 addiction. heh

    EDIT: since people enjoy talking about their tools, I’ll talk a bit about mine. Uh… I don’t know what tools I’m going to use yet! I’m barely resisting my urge to use the Descent graphics libraries (ported to modern operating systems via the DXX-Rebirth project in software mode) which are unfamiliar to me as a gimmick, because gimmicky side projects are what I thrive on. That’s pretty much an instant failure for me though, so I’m probably just going to stick to what I know (which means Java with LWJGL or C# with OpenTK). I should honestly look into some of the more popular game creation libraries for these languages, though. Unity sounds really nice. I’m kind of in a crunch right now about what my favorite graphic making software is, so I’ll probably ignore my debates entirely and pull out Paint.net again and make some silly graphics (actually in the four months I’ve improved a bit with my art). The sounds will be made via whatever sound generator happens to be popular at the time.

    Web technologies are an unfamiliar territory for me, and I kind of want to fix that. It seems like the most accessible games are the one where you can click a url and you’re playing instantly, rather than having to dump an archive somewhere and run an executable, especially when other libraries are needed to make said executable run. (Then again most web environments need a plugin also from what I’ve seen).

    For the game itself, I honestly want to try something 3D for a change, with procedurally generated levels based on basic models (probably made in Radiant or another quake map editor, for convenience), but collision and physics in 3d space is a mystery to me, so unless I can find a good library to simplify these things, it isn’t happening. Meh.

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