A New Direction and Some Progress
So… psychological design got boring quickly. It hit me that the thing actually would be kind of meaningless and boring to play.
So… I took what I had and went in a new direction. Basically, I am un-forking my two shmup projects, merging Pew Pew into a different one entirely.
Basically, I’m remaking an old game of mine.
In 2007, I was in high school. I had learned Java in a class and was happy. I had made Tetris for the class’s final project, and the presentation had gone very well. I was pleased.
But… I wanted to make a shmup. So I made Space Assault, which was a mediocre shmup, but it was a working game that I made. I was very pleased.
Now, some years later, I’m more experienced in game development. I have knowledge of better tools (I used Swing for the original Space Assault) and I am better with artwork.
So… time to start fresh and do the thing over. Time to remake Space Assault.
Here’s a screenshot:

The player's ship on a green background. It'll make sense later, promise!
I am going to do a really nice remake of the original game later on, but for the LD warmup I just want to get it working as a serviceable shmup. I will make some boilerplate, which I will use for the LD jam. I’ll post a zip of the boilerplate when I have the stuff that I intend to use later.
Trying a new type of sendoff here…
When’s the last time you strolled down memory lane?
- Henry