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    Streak broken, confidence not

    Posted by (twitter: @fireslash)
    April 11th, 2012 5:04 pm

    I missed LD22 due to being out of state for an interview for an awesome job

    Well, I got the awesome job and I’m happily situated now. Just got my rig rebuilt a couple of days ago so nothing but freshly installed software and shiny new hardware.

    Same song and dance mostly:

    • Language: C# (XNA + .NET 4)
    • Engine: FlatRedBall
    • “Graphics”: GIMP, GraphicsGale
    • Music: Burnstudio Audio Tool (Probably)
    • SFX: BFXR

    I’ve got to sit down over the next few days and spend some quality time relearning FRB since a ton of awesome features and tools have been added.

    2 Responses to “Streak broken, confidence not”

    1. stoo says:

      Hi FireSlash,

      This is my first time doing Ludum Dare and I was thinking about using XNA, but the competition tips make it sound like it’s not a good idea. Did you have any problems getting people to play XNA games or does everyone just have the redistributable framework installed already? If it’s going to be a chore I might just switch to a web based game!

      Oh and congrats on the awesome job!



      • FireSlash says:

        As long as you do everything in your power to make it easy for people to run your game, you should still get a good number of reviews.

        For instance, check out my lD21 entry: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3130

        Download links to all prereqs are listed in the description, so they’re easy to find and install if needed. I’m sure some of the web kids get a few more reviews, but it’s never really held me down from getting good feedback.

        I might switch to web stuff at a later date, but I enjoy working with XNA… and really LD is more about having fun and learning than it is winning.

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