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    Ludum Dare Introduction

    Posted by (twitter: @PolrGames)
    April 11th, 2012 12:45 pm

    Hi guys,

    So I’m joining the Ludum Dare for the first time this year, and decided to announce what I’m using. First of all is to shake off some guilt for using my personal code libraries, and the rest is for a (hopelessly poor) shot at that community award.

    So I’m going to be using Eclipse (ie. Java) this year (I recently weened myself off Xcode) and, as I said, my code libraries (although libraries may be a wrong term).They are derived from a book by Andrew Davidson called ‘Killer Game Programming in Java’, but don’t worry, he gives permission for anyone to use his code in the book. I’m also going to use Cfxr – the Mac version of Sfxr, Sibelius (or maybe not), and probably something like GarageBand, along with the trusty Internet (it is allowed, isn’t it…). Oh, and Gimp for Graphics.

    I’m probably going to Chronolapse this as well, but not livestream it, as much as I would love too. Still, it’s set up to be a great weekend. I’ll post a link to my code tomorrow, but until then, good luck and happy programming!


    EDIT: Here’s a Mediafire link to my pitiful (but useful) barebones 2D Engine: http://www.mediafire.com/?cnf9s5x96g9rdl9

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