HTML5 Games, anyone?
Hey guys,
I will take part at the ludum dare as well. My name is Chris and I’m the creator of the lycheeJS HTML5 Game framework.
My experience as an artist is equally null – but I wrote already some lil’ games in the past (C, ASM, ATMega hacking
) and now in JavaScript.
LycheeJS is a framework that targets real crossplatform delivery. I’m currently developing the compiler for it in my spare time – that is / will be able to translate the crappy JavaScript language into C++ source code using something like sourcemaps. Why is that required? For example, rendering on Android is crappy – so you’ll use a shim (native app) for it, that offers the same Renderer API as the HTML5 Canvas or WebGL Renderer would offer inside the Browser – so you can use the same code there. Well, surely that’s a lot of work – and there are different concepts for shims. Currently, I’m only able to compile to a native Android App using that concept – the iOS one will be developed if I change my mind to use crappy OSX as my development environment -.-
The compiler for lycheeJS is not yet ready to be open sourced, but I think the concept of lycheeJS is straight forward. Feel free to gimme a shout if you have any suggestions or ideas for it
TL; DR:
Well, enough said. I’ll use the following tools and/or frameworks for the competition:
- my vim IDE ( <3 )
- Inkscape and GIMP for creating graphics
- Milkytracker for creating sounds / music
- lycheeJS for the HTML5 / Javascript environment
If I will need physics stuff I’ll use either my own one or Box2D JS – as I plan to prototype in JavaScript.
Feel free to take a look at an example game that is using lycheeJS – coded within about 6 hours (and spent 4 additional hours on music and sound tracking, fonts and art -.-):
http://martens.ms/lycheeJS/game/jewelz
The link to the lycheeJS website is:
Cheers from Germany,
Christoph (martensms)
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