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	<title>Comments on: Schedule permitting, I am in again.</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: dr_soda</title>
		<link>http://www.ludumdare.com/compo/2012/04/07/schedule-permitting-i-am-in-again/comment-page-1/#comment-38196</link>
		<dc:creator>dr_soda</dc:creator>
		<pubDate>Sun, 08 Apr 2012 06:23:51 +0000</pubDate>
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		<description><![CDATA[Indeed, it&#039;s theoretically possible.  On a lark I decided to try to work through as much of Mario Zechner&#039;s &quot;Beginning Android Game Development&quot; book as I possibly could stand to using nothing but the Asus Transformer.  Tonight I&#039;ve managed to clear chapter 5.  At that point I took off in my own direction and started making a &quot;game&quot; where you lay down fading lines by drawing on the screen since chapters 3-5 are the buildup of his book&#039;s framework and after that point you&#039;re able to take the code and run with it.

It&#039;s not a fast process.  In particular it would be nicer if you didn&#039;t have to exit the app and go into the IDE to see LogCat whenever things go awry.  On top of that I&#039;m not planning on using any 3rd party engines (though I have to admit that whatever I write will probably be influenced somewhat by the Zechner code since I&#039;ve spent so much time looking at it), so the scope for the game would probably be limited.

You know, I just thought of something... ICS *does* have Flash.  I wonder how feasable it would be to try using the online bfxr on the tablet?  I imagine it would be kind of a disaster, but you never know until you try.]]></description>
		<content:encoded><![CDATA[<p>Indeed, it&#8217;s theoretically possible.  On a lark I decided to try to work through as much of Mario Zechner&#8217;s &#8220;Beginning Android Game Development&#8221; book as I possibly could stand to using nothing but the Asus Transformer.  Tonight I&#8217;ve managed to clear chapter 5.  At that point I took off in my own direction and started making a &#8220;game&#8221; where you lay down fading lines by drawing on the screen since chapters 3-5 are the buildup of his book&#8217;s framework and after that point you&#8217;re able to take the code and run with it.</p>
<p>It&#8217;s not a fast process.  In particular it would be nicer if you didn&#8217;t have to exit the app and go into the IDE to see LogCat whenever things go awry.  On top of that I&#8217;m not planning on using any 3rd party engines (though I have to admit that whatever I write will probably be influenced somewhat by the Zechner code since I&#8217;ve spent so much time looking at it), so the scope for the game would probably be limited.</p>
<p>You know, I just thought of something&#8230; ICS *does* have Flash.  I wonder how feasable it would be to try using the online bfxr on the tablet?  I imagine it would be kind of a disaster, but you never know until you try.</p>
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		<title>By: bndwagn_junglst</title>
		<link>http://www.ludumdare.com/compo/2012/04/07/schedule-permitting-i-am-in-again/comment-page-1/#comment-38193</link>
		<dc:creator>bndwagn_junglst</dc:creator>
		<pubDate>Sun, 08 Apr 2012 06:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=110414#comment-38193</guid>
		<description><![CDATA[AIDE rules!  I am a big fan of self-hosted dev environments, and while I&#039;ll probably never make a killer FPS with only my (absolutely horrid, lg-should-just-give-up-and-stick-to-microwaves, no-physical-keyboard) phone, it&#039;s nice to know that it is theoretically possible. :)]]></description>
		<content:encoded><![CDATA[<p>AIDE rules!  I am a big fan of self-hosted dev environments, and while I&#8217;ll probably never make a killer FPS with only my (absolutely horrid, lg-should-just-give-up-and-stick-to-microwaves, no-physical-keyboard) phone, it&#8217;s nice to know that it is theoretically possible. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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