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Schedule permitting, I am in again.

Posted by (twitter: @RecursiveFrog)
April 7th, 2012 9:54 am

LD22 was about the most fun I’ve had in a long time, so you better believe I’m in again assuming no pressing events come up.

But…

What tools will I use this time? I’m really torn.
I could do as I did last time with Hugmonster (-o^_^)-o and choose:

Unity3D
Photoshop CS3
MonoDevelop with C#
2DToolKit (Unity asset library)

But at the same time I’m really curious to know whether I can pull off using

Java
Android SDK
The AIDE ide for Android tablets
Photoshop CS3

To write an Android game on my Asus Transformer Android tablet running ICS.. It might depend on the theme whether I use AIDE plus my tablet, or whether I use Eclipse and my laptop.

ARGH! Decisions!!!!!!

What say you? Is this a dev environment fit for a king?!

2 Responses to “Schedule permitting, I am in again.”

  1. bndwagn_junglst says:

    AIDE rules! I am a big fan of self-hosted dev environments, and while I’ll probably never make a killer FPS with only my (absolutely horrid, lg-should-just-give-up-and-stick-to-microwaves, no-physical-keyboard) phone, it’s nice to know that it is theoretically possible. :)

    • dr_soda says:

      Indeed, it’s theoretically possible. On a lark I decided to try to work through as much of Mario Zechner’s “Beginning Android Game Development” book as I possibly could stand to using nothing but the Asus Transformer. Tonight I’ve managed to clear chapter 5. At that point I took off in my own direction and started making a “game” where you lay down fading lines by drawing on the screen since chapters 3-5 are the buildup of his book’s framework and after that point you’re able to take the code and run with it.

      It’s not a fast process. In particular it would be nicer if you didn’t have to exit the app and go into the IDE to see LogCat whenever things go awry. On top of that I’m not planning on using any 3rd party engines (though I have to admit that whatever I write will probably be influenced somewhat by the Zechner code since I’ve spent so much time looking at it), so the scope for the game would probably be limited.

      You know, I just thought of something… ICS *does* have Flash. I wonder how feasable it would be to try using the online bfxr on the tablet? I imagine it would be kind of a disaster, but you never know until you try.

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